Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.0a11
2020.2.2f1
2020.3
2021.1
2021.2
Issue ID
1320277
Regression
Yes
Reflection Probes and Light Groups are not getting updated in the Light Explorer when they are disabled and re-enabled
How to reproduce:
1. Open the user's attached "URP default.zip" project
2. Open the "SampleScene" Scene
3. Go to Window -> Rendering -> Light Explorer
4. Press the Reflection Probes Tab in the Light Explorer window
5. Disable and then enable any Reflection Probe GameObject in the Hierarchy window
6. Observe the Light Explorer window
Expected result: Reflection Probe GameObject appears in the Light Explorer window
Actual result: Reflection Probe GameObject doesn't appear in the Light Explorer window
Reproducible with: 2020.1.0a11 2020.3.0f1, 2021.1.0b10, 2021.2.0a8
Not reproducible with: 2018.4.32f1, 2019.3.0a11, 2019.4.22f1
Could not test with: 2021.1.0a1 - 2020.1.0a9 (Lights/Reflection Probes/Light Groups are not updated at all when disabled/enabled in the Light Explorer), 2019.3.0a12 (Requires admin rights)
Note:
- If disabling and enabling another Reflection Probe GameObject, the previously disabled one appears in the Light Explorer window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a11