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HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
Compilation error is not shown in the Console window when using generic ...
Reproduction steps:1. Open the attached "case_1320502" project2. Open the "ResourceImageDownloader_1.cs" script3. Note that the IDE ... Read more
Flicker happens when virtual camera in timeline switches to another with...
Reproduction steps:1. Open attached project "Camera_flashes.zip" and scene "Repro"2. In Hierarchy window, select Test/timeline GameO... Read more
An empty custom editor will force all inspector windows to be redrawn ev...
How to reproduce:1. From any project, add the attached ForcesRepaint MonoBehaviour (see attached files)2. Create a new GameObject an... Read more
Exported Maya files are not updating in Unity
Reproduction steps:1. Download and open the attached "DES 240 Unity Maya Pipeline Box.zip" project2. Open the "Pipeline Practice" sc... Read more
Unity crashes when opening Lighting Window
Reproduction steps:1. Open user attached Project2. Open the Lighting Window Expected result: The Lighting window is openedActual res... Read more
[Linux] PlatformImageForIconForExtension Editor log spam when closing th...
Reproduction steps:1. Download the attached project: "LogMessage.zip"2. Delete the Library folder from the project directory3. Open ... Read more
Application.OpenURL() not working for WebGL builds
Steps to reproduce:1. Use "Application.OpenURL()" API in Script to open a Website.2. Build project as "WebGL" build target.3. Trigge... Read more
[Code Coverage][Windows] Adding new Included/Excluded paths row locks as...
[Code Coverage][Windows] Adding new Included/Excluded paths row locks assembly reload in the editor Steps to reproduce: 1. Create ne... Read more
[XR SDK] [URP] Console is spammed with warnings when having overlay came...
Reproduction steps:1. Open the attached project ("Unity URP Quest2 XR Test v3.zip")2. Open the "SampleScene" scene3. Enter Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS