Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.5.3
Issue ID
1320374
Regression
No
[XR SDK] [URP] Console is spammed with warnings when having overlay cameras and using Multi Pass stereo rendering mode
Reproduction steps:
1. Open the attached project ("Unity URP Quest2 XR Test v3.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Press "Left Alt" + "Y" to enable XR presentation
5. Open the Console window
Expected result: Warnings are printed once
Actual result: "Multi pass stereo mode doesn't support Camera Stacking..." and "Cannot set field of view on camera with name 'Main Camera' while VR is enabled" warnings are spammed
Reproducible with: URP 7.5.3, 9.0.0-preview.71 (2019.4.22f1, 2020.2.7f1, )
Not reproducible with: URP 10.1.0, 12.0.0 (2020.3.1f1, 2021.1.0b12, 2021.2.0a9)
Not reproducible with: 2018.4.32f1 (XR SDK not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is not a bug, rather it's a feature request. Support for camera stacking in multi pass was added in 10.x and we don't backport features to LTS as the LTS versions are getting stabilization and fixes only.