Search Issue Tracker
[Android] Crash: Signal 11 due to null pointer dereference on Android de...
Reproduction steps:1. Open the user's attached project2. Build and Run Expected result: app builds and runs successfullyActual resul... Read more
[ShaderGraph] Global illumination emission field is decoupled from the e...
Steps to reproduce: 1. Create a new URP project or open an existing one2. Create a new Shader Graph by selecting Create > Shader ... Read more
Editor Perfomance with Empty Scene significantly lower when using 2020.2...
Reproduction steps:1. Create a new empty Project2. Press Play3. Press Stats Expected result: The FPS is relatively the same across a... Read more
Changes to denoising or GI samples counts are not rendered in reflection...
Steps to repro:1. Open the attached project and SampleScene scene;2. In the GICache window (Edit>Preferences...>GICache) press... Read more
MSVO Ambient Occlusion doesn't work
Steps to reproduce:1. Open the attached project ("1324639.zip")2. Open "SampleScene"3. Select "postProcessing" GameObject4. Toggle A... Read more
[Editor] Tooltips are not displayed when hovering over scene template pr...
Tooltips are missing for scene template asset Steps to Repro:1. Create a new project2. Project window > right-click > create &... Read more
[Mobile] TouchPhase.Canceled does not occur when application is minimised
Reproduction steps:1. Open the project in "TouchCanceledTest_2019.4.zip"2. Build "scene" Scene for iOS and deploy the application3. ... Read more
Editor crashes when reordering Audio Mixer Snapshots and undoing
How to reproduce:1. Create a new project2. Create a new Audio Mixer and open it3. Press the "+" sign next to Snapshots4. Reorder the... Read more
[Netcode] GhostFieldAttribute.MaxSmoothingDistance is of type int instea...
Reproduction steps:1. Open the attached project "netcodeProj"2. Observe the Console Expected result: No errors appear in the Console... Read more
[XR SDK] [Oculus] Unity crash when unplugging headphones in Play mode
Reproduction steps:1. Connect the headphones to the computer and route the oculus audio through it2. Create a new project3. Enable X... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS