Search Issue Tracker
Fixed in 3.1.1
Votes
0
Found in [Package]
3.0.3
Issue ID
1324639
Regression
Yes
MSVO Ambient Occlusion doesn't work
Steps to reproduce:
1. Open the attached project ("1324639.zip")
2. Open "SampleScene"
3. Select "postProcessing" GameObject
4. Toggle Ambient Occlusion on and off while observing GameView
Expected results: Ambient Occlusion is turned off and on
Actual results: Ambient Occlusion is never on
Reproducible with: Post Processing 3.1.0 (2019.4.24f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a13)
Not reproducible with: Post Processing 3.0.3 (2018.4.33f1, 2019.4.24f1, 2020.3.5f1)
Notes:
- Scalable Ambient Obscurance (SAO) is unaffected
- Reproducible on Mac, Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Resolution Note (fix version 3.1.1):
Fixed in 3.1.1