Search Issue Tracker
Fixed
Votes
0
Found in
2020.3
2020.3.1f1
2021.1
2021.2
Issue ID
1324563
Regression
No
[Netcode] GhostFieldAttribute.MaxSmoothingDistance is of type int instead of float
Reproduction steps:
1. Open the attached project "netcodeProj"
2. Observe the Console
Expected result: No errors appear in the Console
Actual result: Error regarding "GhostFieldAttribute.MaxSmoothingDistance" being an int gets thrown
Reproducible with: Netcode 0.6.0-preview.7 (2020.3.1f1, 2021.1.1f1, 2021.2.0a10)
Not reproducible with" Netcode 0.5.0-preview.5 ("MaxSmoothingDistance" not available), 2018.4.33f1, 2019.4.23f1 (required package version is incompatible)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in: Netcode for Entities 0.50.0-preview.29