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[Mobile Notifications] Notifications are not received after device restart
To reproduce:1. Open notification sample project2. Queue a Notification after restart3. Restart your devices and wait for ~60 second... Read more
Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...
Reproduction steps:1. Open the user's attached project2. Open "Title" scene in Assets/Scenes Expected result: Scene opensActual resu... Read more
[Input System] PlayerInput.Instantiate pairs all devices with the same c...
How to reproduce:1. Open the attached project "unity-bug-1326095-main.zip"2. From the Project tab, open Assets/Scenes/SampleScene.un... Read more
[Android] Application.lowMemory event not raised before application runs...
Reproduction steps:1. Open the attached project "AppLowMemoryBug_2018_4_33.zip"2. Open the Profiler window2. Build to device with Au... Read more
Updating Mesh geometry is much slower since 2021.1
How to reproduce:1. Open the attached project named "Project2019_4.zip"2. Open Assets/scene Scene3. Build a standalone player4. Run ... Read more
Adding a Serialized C# 9 function pointer to a script will silently cras...
How to reproduce:1. Open the attached project2. Uncomment the public delegate*<int, bool> functionPointer in Test.cs3. Save th... Read more
Logs don't have timestamps when UNITY_EXT_LOGGING is set to 1
Reproduction steps:1. Set the Environment Variable UNITY_EXT_LOGGING to 1 (May require system restart to take effect)2. Launch the E... Read more
Xcode project and additional files are placed outside of the chosen fold...
Steps to reproduce:1. Create a new project or open an existing one2. Select the Standalone build target and check "Create Xcode proj... Read more
Editor crashes when using C# 9.0 version function pointer
Steps to reproduce:1. Download and open the user's project "Burst.Delegates.zip"2. Open Packages/Burst.Delegates/CareBoo.Burst.Deleg... Read more
Incorrect UV overlap happens when using progressive GPU to bake the ligh...
How to reproduce:1. Open the user's attached "bake problem" project2. Open the Scene "SampleScene"3. Open the Lighting settings (Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS