Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2021.1
2021.1.1f1
2021.2
Issue ID
1326091
Regression
Yes
Updating Mesh geometry is much slower since 2021.1
How to reproduce:
1. Open the attached project named "Project2019_4.zip"
2. Open Assets/scene Scene
3. Build a standalone player
4. Run the build, it displays milliseconds per frame as well as Unity version, graphics API etc info in the top left
5. Compare results built with Unity 2018, 2019 or 2020 with results of Unity 2021.
Expected results: The Frame times remain roughly consistent or there is an improvement in the newer releases
Actual result: The Frame times are worse in the newer releases
Reproducible with: 2021.1.0a1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.22f1, 2020.3.3f1
Notes:
1. All graphics APIs seem to be affected, however, D3D11 seems to be affected the least
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 2021.2):
Fixed in - 2021.2.0a17