Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1326095
Regression
No
[Input System] PlayerInput.Instantiate pairs all devices with the same control scheme to one user
How to reproduce:
1. Open the attached project "unity-bug-1326095-main.zip"
2. From the Project tab, open Assets/Scenes/SampleScene.unity
3. Connect two PS4 controllers (or other controllers with the same control scheme)
4. Enter Play Mode
5. Press any button on one of the controllers
6. Open Window > Analysis > Input Debugger and observe Paired Devices under User #0
Expected results: only one controller (the one that was used in step 5) is added to Paired Devices of User #0
Actual results: both controllers are added to Paired Devices of User #0
Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16 (Input System 1.0.2, 1.1.0-preview.3)
Could not test with: 2018.4.34f1 as it requires outdated versions of Input System
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Errors during XML parse" warnings are thrown when building project for the Android platform
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
Resolution Note:
Control scheme specifies three gamepads, all optional. Pairing logic will grab as many as it can. This is the same logic that grabs both a keyboard *and* a mouse even if just the keyboard is used.
The list of devices in the control schemes is not "any one" but "all of these".