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[Mali][Gamma][Post-processing] Bloom + DepthOfField causes cyan tint on ...
How to reproduce:1. Open the attached project or download from https://github.com/ernestasKupciunas/Winter/tree/Winter_Demo2. Make s... Read more
Errors/Exceptions get thrown when interacting with Package Manager when ...
Reproduction steps:1. Open attached project "1327051.zip"2. Open Package Manager3. Select "My Assets" in the second dropdown menu fr... Read more
[Input] Standard US-0195 is violated when a new project is created with ...
Reproduction steps:1. Create a new project using VR Template or open ("VR_Template.zip") project2. Observe Active Input Handling (Pr... Read more
InvalidOperationException is thrown when attempting to delete a Color el...
How to reproduce:1. Open the user-attached project(ColorArrays.zip)2. Open the SampleScene3. Multi-Select the List GameObjects in th... Read more
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which ...
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview Palette window's Active Tilemap sti... Read more
TextMeshPro Sorting Layer field in Editor Shows Blank Entry when Default...
How to reproduce:1. Open the attached '1326985.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'TextMeshPro' GameObj... Read more
Rendering Path setting does not adapt when changing Scriptable Render Pi...
How to reproduce:1. Open the user's attached "Universal RP particles issue" project2. Open the Scene "SampleScene"3. Open the Graphi... Read more
[URP] Specular Color behavior does not match Legacy or HDRP
How to reproduce:1. Open the attached project named "Case_1326941"2. Open the SampleScene3. Observe the Sphere in the Scene Expected... Read more
[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce:1. Download and open the user's project "CCD.zip"2. Open Scene "Scene1"3. In the Hierarchy, select the "Grid" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS