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Addressable Profiler Module does not work with a build layout from a sec...
Reproduction steps:1. Extract the attached “IN-104892_2134913-Profiling-Module-2ndary-Project-master.zip“ archive2. Open the “Profil... Read more
UI menu navigations stuck going up indefinitely in a Release build with ...
Reproduction steps:1. Open the attached “IN-101945.zip“ project2. Open the “SuperUnityBuild” Window (Window > SuperUnityBuild)3. ... Read more
[VFX Graph] Subgraph Enum slot Values are reset upon UI refresh
Steps to reproduce: Import the provided package. drag and drop the VFX in a scene. Make sure in your project setting that Domain and... Read more
[SDL Platforms] Screen.dpi is Always Returning 0
Steps to reproduce: Create a Unity project and add a Monobehavior that prints the value of Screen.dpi Build and run the application ... Read more
[Search] Filtering by interface type does not work.
Steps to reproduce: Open or create any project. Open or create any scene. Create a component that inherits from an interface called ... Read more
Compute and graphics queues are not run asynchronously when asynchronous...
How to reproduce:1. Open the attached “IN-101628” project2. Navigate to Edit → Project Settings → Graphics → Asynchronous Compute Sh... Read more
Crash on RendererScene::NotifyInvisible when switching QualitySettings o...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter play mode3. Press the “Space“ key on the keyboard until game vi... Read more
Crash on mono_class_inflate_generic_method_full_checked when accessing s...
How to reproduce:1. Open the attached “IN-104068.zip” project2. Open the “SampleScene” 3. Enable Debug Mode4. Enter Play Mode5. Obse... Read more
URP Deferred GBuffer indicies for Rendering Layers and Shadowmask are sw...
How to reproduce:1. In Unity Hub create a new “Universal 3D sample“ project2. Open the project3. Open “GardenScene“ scene in Assets ... Read more
[MacOS] NaN value appears in a shader when using the EmissionTint parame...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Observe the “Cube” GameObject through the Game view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server