Search Issue Tracker
Material preview is not shown after a Material is created and URP Render...
How to reproduce:1. Open a new URP template project2. In project tab, create a new Material (Right-click -> Create -> Material... Read more
Asset gets treated as a root folder after creating a Sprite Asset from t...
How to reproduce:1. Open the user's attached project2. In the Project window right-click on the 'Texture.jpg' Asset and select Creat... Read more
Creating a new Text > Sprite Asset will log an ArgumentNullException
How to reproduce:1. Open the attached project "Beta Test.zip"2. Right Click on Texture in Project View3. Select Create > Text >... Read more
Versioned Linux libraries are ignored by the Editor when they are imported
Reproduction steps:1. Download the attached file (Plugins.7z) and extract its contents2. Open a new or an existing project3. Import ... Read more
Only some assemblies fail to be loaded when assembly name does not match...
How to reproduce:1. Open the attached project's "case_1345099-Project.zip" Scene labeled "SampleScene"2. In the Project Window, re-i... Read more
[Timeline] NullReferenceException is thrown when duplicating ClipAsset w...
How to reproduce:1. Open the attached "case_1343347.zip" project and Scenes/Test scene2. In the Hierarchy window, select TestTimelin... Read more
[WebGL] [Mobile] Drag event is not being called instantly after dragging
Reproduction steps:1. Open the project in Repro.zip and open SampleScene2. Build WebGL and host on http server (python3 -m http.serv... Read more
2D Animation Package causes extra space to be added in custom Inspector
Reproduction steps:1. Create new 2D template project or 3D template project with 2D Animation package2. Import attached package "Nan... Read more
Cinemachine does not read Input System Actions when using a custom Inter...
Reproduction steps:1. Open the attached project ('1345043')2. Open scene 'SampleScene'3. Enter Play mode4. In Game view, move the mo... Read more
AssetDatabase Refresh causes Timeline to save deleted subAssets into Tim...
Reproduction steps:1. Create a new 3D project2. Open Scene "SampleScene"3. Open Timeline window from Window > Sequencing4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS