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[Platforms][iOS] Version and Build values are not overwritten in Xcode p...
Steps to reproduce:1. Create a new project with iOS Platforms package or open the attached one ("1345745.zip")2. Create a new Build ... Read more
Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more
URP has a GC.Alloc every frame
Reproduction steps:1. Open attached project "srpbug.zip" and scene "BugScene"2. Enter Play Mode3. In Profiler window, observe GC.All... Read more
Animation Rigging Weight is fixed on 1 when entering Play Mode
Reproduction steps:1. Open project "Test Beta.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. From the Hierarchy tab, select Gam... Read more
Cmd-B shows save dialogue even when build and run is disabled by Editor ...
How to reproduce:1. Create a new project using the default 3D template2. In the Build Settings, set the Architecture to 'Apple Silic... Read more
Text appears as white blocks when camera set to screen space camera with...
1. Add 3d object to the scene2. Add a TMP object3. Set camera to screen space camera and plane distance to 0.03 or less and near cli... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more
Information about Audio Clips loaded using a UnityWebRequest is lost aft...
Reproduction steps:1. Open the attached project "Case_1345650" and load Scene "SampleScene"2. Enter Play Mode3. Click the "Get Strea... Read more
Global search and editor search preferences don't sync
Reproduction steps:1. Create a new project2. Open the Global Search window3. Open Search Preferences (Edit > Preferences... > ... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS