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Crash when selecting a Material
Reproduction steps: 1. Open attached project "Case_1368933.zip" 2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core,... Read more
[Android][Hybrid Renderer][Vulkan] Error SwappyVk: "Failed to wait for f...
How to reproduce: 1. Download and open the user's project 2. Navigate to the Build folder in the Project window and select one of th... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more
Crash when trying to render a specific submesh with CommandBuffer.DrawRe...
How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected result: Th... Read more
[Hybrid Renderer V2] No error/warning when trying to use HRV2 with URP a...
When using HRV2 with URP and SRP Batcher OFF, nothing renders without any error/warning. The rendering works correctly after togglin... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce: 1. Open the attached project named "TPC_StripRepro.zip" 2. Open Project Settings -> Editor -> Shader Compilation -... Read more
Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce: 1. Open the attached project named "Case_1239035" 2. Open the SampleScene 3. Open the "Clone Quads.cs" and check w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file