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[Editor][UI] Grid Plane axis orientation change is not producing any effect
How to reproduce:1. Open the attached "Test_2021.2.zip" project2. In Scene View open Grid Visual Window -> Select any Grid Plane ... Read more
[XR][OpenXR][DX12] HMD tracking does not work when "Depth Submission Mod...
Reproduction steps:1. Open the user's attached "steamvr_depth_submission_issue.zip" project2. Load the "samplescene"3. Make sure Dep... Read more
Unity crashes when resetting center of mass of disabled ArticulationBody...
Reproduction steps:1. Open attached project "ArticulationBodyCrash.zip"2. Open scene "Scene"3. Enter Play mode Expected result: Edit... Read more
AssetPostprocessor ignores deleted assets when the deleted asset is reim...
Reproduction steps:1. Open the attached project ("TestImport.zip")2. Open the Assets directory via File Explorer3. Copy the "New Tes... Read more
[Shader Graph] Rotating GameObject gets material stretched when using Tr...
Reproduction steps:1. Open the attached user's project "Triplanar Bug.zip"2. In the Scenes folder open the Scene "OutdoorsScene"3. I... Read more
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce:1. Open the attached project "Humanoid_Template.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expec... Read more
Process MainModule property throws a Win32Exception error when built wit...
Reproduction steps:1. Open the "ProcessTest2019424.zip" project attached by the user2. Build a Development build with the IL2CPP Scr... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce:1. Create a new project using the default 3D template2. In the Package Manager, import the provided package locally... Read more
Sprite is attached when editing Prefab but gets set to none when adding ...
How to reproduce:1. Open the attached project "SpriteMissing.zip"2. Open LightBall_Basic prefab3. Select Shield in the Hierarchy4. O... Read more
Crash when entering Play Mode and serializing data right after recompila...
How to reproduce:1. Open the attached project "Share.zip"2. Open the "Test_School" Scene3. Open the PlayInEditorHook.cs4. Set both t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS