Search Issue Tracker
GetScriptingDefineSymbolsForGroup always returns an array with one empty...
How to reproduce it:1. Open the attached project "ScriptingDefineSymbolsTest.zip"2. In the Menu bar click on Print Custom Defines &g... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce:1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script2. Open the "runCase.bat" batch... Read more
HorizontalLayoutGroup fails to position children when entering/leaving P...
Reproduction steps:1. Open the attached "1350545.zip" project2. Notice how the red and green Panels are laid out3. Enter Play Mode E... Read more
Texture2D reference to .tif format file is lost when upgrading project u...
Reproduction steps:1. Open the attached project ("Case_1350456_Repro.zip") with Unity 2022.1.0a2 or above2. Observe the "Test" prefa... Read more
Build process crashes when building with IL2CPP scripting backend
How to reproduce:1. Open the attached user project2. In the Menu bar go to File > Build Settings3. In the Build Settings window, ... Read more
Cubemap is rendered with major artifacts when opening a project while fo...
Steps to reproduce:1. Open the user's attached project with "-buildTarget Android -force-vulkan" command from Unity Hub2. Select the... Read more
Package Manager "In Project" Packages take a while to load initially eve...
Reproduction steps:1. Create and open a project2. Open the Package Manager window (Window > Package Manager) Expected result: The... Read more
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps:1. Make sure Library folder is cleaned up before2. Open the attached "case-1350367" project3. Make sure target in... Read more
[Linux]Key Pad arrows change active window instead of changing the posit...
How to reproduce:1. Open attached project "KeysAndLayouts.zip"2. Enter "abc" in a the Search bar3. Make sure Num Lock is off4. Press... Read more
[URP] The light is different when the project was upgraded from LWRP to ...
How to reproduce:1. Create a new LWRP project on Unity 2018.42. Close the project and reopen it on Unity 2019.43. Create a new URP p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS