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Votes
6
Found in
2019.4
2020.3
2020.3.8f1
2021.1
2021.2
2022.1
Issue ID
1350367
Regression
No
SwitchActiveBuildTarget does not trigger Platform dependent Script compilation
Reproduction steps:
1. Make sure Library folder is cleaned up before
2. Open the attached "case-1350367" project
3. Make sure target in the build window is not "Android"
4. In the Editor toolbar, go to Build > Android
5. Wait till the build is finished
6. Observe the Console
Expected result: Console logged "ANDROID"
Actual result: Console logged "UNITY_STANDALONE_WIN" or "UNITY_STANDALONE_OSX"
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
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Resolution Note:
As specified in the documentation for SwitchActiveBuildTargetAsync the build target is not changed until next editor update. Here it is necessary to use the OnActiveBuildTargetChanged callback to execute the build from.