Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0.0
Issue ID
1350317
Regression
No
[URP] The light is different when the project was upgraded from LWRP to URP compared to created on URP
How to reproduce:
1. Create a new LWRP project on Unity 2018.4
2. Close the project and reopen it on Unity 2019.4
3. Create a new URP project on Unity 2019.4
4. Compare the two projects lighting in the Scene "SampelScene"
Expected results: The lighting is the same
Actual results: In the updated project the lighting brightness is higher
Reproducible with: 7.6.0 (2019.4.29f1), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1), 12.0.0 (2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
When upgrading from 2018 to 2019, post-processing is expected to change. In 2019 URP uses a built-in post-processing stack and there's no tooling to convert from from PPv2 to the new stack.