Search Issue Tracker
Screen Space Shadows flicker in Scene View when using Deferred Rendering
Reproduction steps:1. Open user attached Project2. Open Assets\BugDeferredScreenShadows Scene3. Move around the Scene using the Scen... Read more
Crash on Debugger agent when stopping Play Mode from debugger in Rider EAP9
How to reproduce:1. Open the user's attached project "New Unity Project.zip"2. Open "TestMatChanger.cs" in "Rider EAP9" for Apple Si... Read more
Building for WebGL fails when the project contains native plugin files (...
How to reproduce:1. Open the user's attached project2. Build the project for WebGL3. Observe the Console Expected result: Build succ... Read more
'displayName' in package.json is ignored if the package is from GitHub
How to reproduce:1. Create a GitHub account and go into github.com/settings/tokens2. Press "Generate new token" and scroll down to t... Read more
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:1. Open users’ project “2021.2 Test Project.zip”2. In the Hierarchy window double click Game Object “bullet hole”... Read more
Crash on fbxsdk::FbxMemoryFile::Open when importing an fbx file
Reproduction steps:1. Open the attached user's project2. If the editor does not crash during launch, reimport 'Assets/HairStrand.fbx... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Landing3. Find the "Buttons" object in the Hierarchy window... Read more
Message gets logged in the Console when using Debug.LogFormat and the un...
How to reproduce:1. Open the attached 'case_1354586.zip' project2. Open the SampleScene3. Enter the Play mode4. Observe the Console ... Read more
Light Cookie stops working at certain angles when using a Spot Light
Reproduction steps:1. Open the attached "1354575.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Disable "CM vca... Read more
Some Sprites are fragmented when added to Sprite Atlas
Reproduction steps:1. Open the attached project ("TestAtlas")2. Switch to Android build platform3. Create a new Sprite Atlas by clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS