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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
4
Found in
2021.2.0b1
2021.2.0b5
2022.1
Issue ID
1354670
Regression
Yes
Building for WebGL fails when the project contains native plugin files (.bc)
How to reproduce:
1. Open the user's attached project
2. Build the project for WebGL
3. Observe the Console
Expected result: Build succeeds, there are no visible errors present
Actual result: Build fails, multiple errors appear in the Console
Reproducible with: 2021.2.0b6, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0a16, 2021.2.0a17
Note:
- The following error appears in the Console:
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
emcc:WARNING: --llvm-lto ignored when using llvm backend
emcc2: warning: EXTRA_EXPORTED_RUNTIME_METHODS is deprecated, please use EXPORTED_RUNTIME_METHODS instead [-Wdeprecated]
emcc2: error: C:\Users\LAIMAV~1\AppData\Local\Temp\tmpai1qldchNativePluginExample.a: File has a suffix of a static library ('.a',), but instead is an LLVM bitcode file! When linking LLVM bitcode files use .bc or .o.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
Comments (5)
-
DarkSealer
Sep 08, 2022 07:44
I had this problem in 2021.3.8 and the problem was solved when I unchecked the Development build. For some reason that did not want to build.
-
Slothtopia
Jun 10, 2022 14:47
Also failing for me, Unity 2021.3 LTS
-
vivekgorrepati
Jun 07, 2022 07:03
This issue still exists for me in 2022.1.x and 2021.3.1 (LTS).
I am getting issue when trying to build photon for WebGl.Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: devices (referenced by top-level compiled C/C++ code)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) -
TheZinex
Aug 27, 2021 00:52
This was also reproducible for me when using .jslib files.
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b17