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Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
Can't navigate menus in Shader Graph when using keyboard keys for naviga...
How to reproduce:1. Open the user-submitted project2. Open the Shader Graph "UnlitShaderGraph" (Assets/UnlitShaderGraph.shadergraph)... Read more
ColliderCastHit.Position returns NaN when SphereCasting to Capsule Colli...
Reproduction steps:1. Open attached project "1369770_SphereCast"2. Open Scenes/Empty3. Open Scripts/TestCapsuleSphereCast/CapsuleSpa... Read more
[HDRP] RenderLoop.Prepare takes up a lot of CPU
Reproduction steps:1. Download and open the attached "HDRP BUG" project2. Enter "Play" mode3. In the menu bar, press "Window" > "... Read more
[URP][Android] Jagged shadows when switching to Android Platform in Buil...
Reproduction steps:1. Create a new Unity project with a Universal Render Pipeline template2. In the Hierarchy window select Directio... Read more
Can't bind object to TimelineTrack when the curve window is opened
Reproduction steps:1. Open the user's attached "TimelineBindObject.zip" project2. Open the "SampleScene" Scene3. Open the Timeline w... Read more
[Windows] [Shader System] Shader Compiler throws IPC Exception on Window...
How to reproduce:1. Open the attached user's project 'crest.zip'2. Press on the water/pink texture in the Scene view Expected result... Read more
Texture contents are not copied correctly when using CopyTexture method ...
How to reproduce:1. Open the user's attached "crest" project2. Open the "main" Scene3. Enter Play Mode4. Press "E" on the keyboard t... Read more
WorldToCell returns offset Y position when in Editor Playmode compared t...
How to reproduce:1. Open the user attached project (Advent.zip)2. Enter Playmode3. Observe the red selection indicator's location re... Read more
[IL2CPP] [Android] Visual Studio does not attach to process through WI-F...
How to reproduce:1. Download the attached project "1090947v2.zip"2. In the Build Settings, change to the Android platform3. In the B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS