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Custom Shader not rendered correctly when no opaque objects are in the s...
How to reproduce:1. Open the "UnityShaderBug.zip" project2. Go to File>Build Settings3. Choose iOS and build4. Open the built pro... Read more
Parameterized Test using "TestCase" attribute is not working on WebGL pl...
How to reproduce:1. Open the user attached "WebGLTest.zip" project2. Change your build target to WebGL, File -> Build Settings3. ... Read more
HDRP SRP Lens Flare visible when being behind a camera with Panini Proje...
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/Scene"3. Move GameObject "Point Light" behind "Main Camera" Ex... Read more
Handles don't rotate when using Handles.FreeMoveHandle
How to reproduce:1. Open the attached project (Handle Free Move Bug.zip)2. Open scene Assets/Scenes/SampleScene3. In the Scene view,... Read more
Meshes with normal maps artifacting when Platform is set to WebGL
How to reproduce:1. Open the attached project ("WebGLBugs.zip")2. Switch Platform to WebGL (File -> Build Settings)3. Observe the... Read more
Received Mouse position is offset from cursor when using Input System
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and go to the Game view... Read more
Errors while compiling Shader Graph when two added Node groups have inpu...
Reproduction steps:1. Open the attached project "1370153.zip"2. Open Scene "Assets/Scenes/SampleScene"3. Open Shader Subgraph "Asset... Read more
[Android] App crashes when adding post processing with 'TransparentFX' ...
How to reproduce:1. Open the attached user's project 'Strategy.zip'2. Build and Run the application on an Android device Expected re... Read more
NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce:1. Open the user attached "AssetGroupOcclusionCulling.zip" project2. Open Window -> Asset Management -> Addre... Read more
There are no Prefab Previews when opening project in URP template
How to reproduce:1. Open the attached "1370033.zip" project2. Open the SampleScene scene in the "Scenes" folder3. Open the "Prefabs"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS