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Won't Fix
Votes
0
Found in [Package]
9.0.0-preview.72
Issue ID
1370153
Regression
Yes
Errors while compiling Shader Graph when two added Node groups have input -1
Reproduction steps:
1. Open the attached project "1370153.zip"
2. Open Scene "Assets/Scenes/SampleScene"
3. Open Shader Subgraph "Assets/Shaders/Subgraphs/simple_two_sided_transmission_light_bug"
4. In the Node Group "1" change the Float value to -1
5. Press Save Asset
Expected result: no compile errors
Actual result: compile errors are thrown
Reproducible with: 9.0.0-preview.72 (2020.2.0b5), 10.7.0 (2020.3.21f1), 12.1.0 (2021.2.0b16), 13.1.0 (2022.1.0a13)
Not reproducible with: 11.0.0 (2021.1.27f1)
Could not test with: 7.7.1 (2019.4.31f1), 8.3.1 (2020.1.17f1) (console errors)
Console errors:
Shader error in 'Shader Graphs/foliage shader': Program 'frag', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Negate modifier not allowed for operand #5 of opcode #57 (counts are 1-based). at line 58 (on d3d11)
Shader error in 'Shader Graphs/foliage shader': Program 'frag', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Negate modifier not allowed for operand #5 of opcode #71 (counts are 1-based). at line 58 (on d3d11)
Note:
- seems to be reproducible only when both Floats in Node Groups 1 and 2 are -1
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Resolution Note:
Unfortunately, this error is coming from a bug in the FXC shader compiler, which we don't have any way to fix.
Luckily, the bug is easy to work around. Any of these methods work:
1) use -0.9999 instead of -1 (for lighting calculations the difference shouldn't be detectable)
2) replace one of the branch nodes with a negate node, to negate the other branch result (i.e. branchB = -branchA)
3) instead of doing: branch(predicate, x, -1.0 * x) do: branch(predicate, 1.0, -1.0) * x
4) enable the DXC shader compiler, which does not have this bug (only if you know DXC works on all of your platforms).