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Addressables build fails when destination file path is longer than 255 c...
How to reproduce: 1. Open project "Addressables_Long_Path_Bug.zip" 2. In the Project window select "asset" Material and in the Inspe... Read more
Fail loading image to Prefab when the Player Mode Script is set to 'Use ...
Reproduction steps: 1. Open the attached 'AddressableTestProject.zip' 2. Go to the 'Window -> Asset Management -> Addressables -> Gr... Read more
Bundles have non-deterministic binary differences when building with Add...
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
[Android] Textures/Shaders are missing in the Build
How to reproduce: 1. Open the attached project ("Project_1407650" download link in the edit) 2. Open the "Main" Scene found in the "... Read more
Addressable asset entry has no label when retrieved by the FindAssetEntr...
Reproduction steps: 1. Open the user's attached "AddressableLabelIssue.zip" project 2. Open the "AddressableLabelTest" window (Test ... Read more
Addressables BuiltInData group lists Assets in Editor Resources folders ...
How to reproduce: 1. Create a new project 2. Add the Addressables Package 3. Open the Addressables Window and observe paths leading ... Read more
[Addressables] New Assets are loaded instead of reusing saved ones when ...
How to reproduce: 1. Open the user's attached "Scene manager.zip" project 2. Open the "Bootstrap" Scene 3. Open the Profiler (Window... Read more
Performance spikes in "AssetInspectorGUI.GatherTargetInfos" when creatin...
Reproduction steps: 1. Open the attached "1405522.zip" project 2. Go to "ES Test" -> "Create Groups" 3. Open the Profiler Window 4. ... Read more
Addressables does not remove duplicated assets when their reference is a...
How to reproduce: 1. Open the user’s attached “TestUnity.zip” project 2. Window > Asset Management > Addressables > Groups 3. Expand... Read more
Loading addressables when calling WaitForCompletion freezes Editor
How to reproduce: 1. Open the user's attached project "AddressableProfiling.zip" 2. Open the Addressable window (Window > Asset Mana... Read more
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