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Editor crash when removing GameObject and then pressing "undo" when usin...
How to reproduce:1. Open project "Finder for Game Creator 2.zip"2. In the Hierarchy window select "GameObject"3. In the Inspector wi... Read more
HDR color values are rounded when changing intensity
Reproduction steps:1. Open the attached "1372353.zip" project2. Open the "SampleScene" Scene3. Select the "GameObject" GameObject4. ... Read more
Dark band on the Scene objects when using Deferred rendering and custom ...
How to reproduce:1. Open the attached project "TestingShadow_21_2_0b14.zip" Expected results: No dark band on the Scene objectsActua... Read more
0xFEEFEE sequence point line causes Editor to stuck
Steps to reproduce: 1. Open "sequence-points-issue.zip" project2. Once project opens, reimport Assets/DataLayer/ISSUE.cs script or s... Read more
URP 2D normal map is flipped when the GameObject is turned horizontally
How to reproduce:1. Open project "Project Tachyon.zip"2. Enter the Play Mode3. Move both players with WASD keys to the bottom left s... Read more
[URP] Meshes are invisible when Building project with a Deferred Render ...
How to reproduce:1. Open user-submitted project2. Change the Rendering Path to Deferred in Assets -> RENDER_ASSET3. Build the pro... Read more
Input events are not handled when called from the FixedUpdate when Game ...
How to reproduce:1. Open project "3dtest.zip"2. Enter the Play Mode3. Focus the Game window4. Press the "Spacebar" button Expected r... Read more
Performance drop in editor when DPI is set to 125%
Repro steps: 1. Right click on the Dekstop > Display Settings > Set Scale and layout to 125%2. In a VFX-enabled project, creat... Read more
[Android][VideoPlayer] Videos are not played from URL on specific devices
How to reproduce:1. Open the attached project2. Build & Run on Android devices3. Navigate to the "URL" scene (scene title is wri... Read more
"<...> had become dangling during an undo operation" warning when undoin...
Reproduction steps:1. Open attached project "DanglingWarning.zip" and scene "SampleScene"2. In Hierarchy window, select "Cube" Prefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS