Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2
2021.2.0b15
Issue ID
1372365
Regression
No
Editor crash when removing GameObject and then pressing "undo" when using Game Creator
How to reproduce:
1. Open project "Finder for Game Creator 2.zip"
2. In the Hierarchy window select "GameObject"
3. In the Inspector window press the "Add Component" button and add the "Trigger" component
4. Go to Game Creator>Finder>Extensions>Core
5. Find "GameObject" and select it
6. Press the "Remove GameObject" button
7. Press Ctrl + z or command + z
Expected result: "GameObject" is returned
Actual result: Crash
Reproducible with: 2021.2.0b16, 2022.1.0a11
Not reproducible with: 2022.1.0a12, 2022.1.0a13
Could not test with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1 (Errors: "Assets/Plugins/GameCreator/Packages/Core/Runtime/Common/Save/Memories/Types/Light/MemoryLightColor.cs(28,46): error CS1026: ) expected",
"Assets/Plugins/GameCreator/Packages/Core/Runtime/Common/Input/InputSystem/Mouse/TInputButtonMouse.cs(53,34): error CS1002: ; expected")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12