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"The requested page could not be found" is showing when opening Release ...
How to reproduce:1. Open project "Splines.zip"2. Press Help > Release Notes Expected result: Pages are showing informationActual ... Read more
"VideoPlayer.frame" is not showing frame of the video in the Play Mode
How to reproduce:1. Open the attached project "VideoPlayerIssueRepro.zip"2. Enter the Play Mode3. Look at the Game window Expected r... Read more
[UI Toolkit] Style in nested elements breaks Dropdown Field
Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > SampleScene3. Go to Game View and press play4.... Read more
Unity Scriptable Build Pipeline exception error when building with long ...
How to reproduce:1. Open the attached "ZD_1123041_LongPaths.zip" user project2. Run "Tools > BuildAssetBundles" Expected results:... Read more
[IL2CPP] Method called twice on delegate invocation when multiple generi...
How to reproduce:1. Open the attached project "buildRepro"2. Open the scene "GenericDelegateMethodBug" (Assets/GenericDelegateMethod... Read more
"Progressive Lightmapper: Initialize lightmap data job skipped - out of ...
Reproduction steps:1. In Unity Hub, create new URP Template Project2. Once project opens, observe Console window3. If issue does not... Read more
[HUB 3][HUB 2][Win11] It's not possible to Uninstall Editor with all of ...
To reproduce:1. Open Unity Hub and Install 2021.2.1f1 with all of its Modules2. Open project on the newly installed Unity version an... Read more
Player crashes when calling File.OpenRead and catching exception in asyn...
How to reproduce:1. Open the attached project "OpenReadCrash.zip"2. Make sure the Scripting Backend is set to IL2CPP in the Player s... Read more
Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce:1. Open the user's attached project2. In the Project view, open the folder "Bug"3. Double-click the Asset "New Shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS