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"TLS Allocator ALLOC_TEMP_TLS" errors and "ALLOC_TEMP_MAIN" warnings wit...
Reproduction steps:1. Open the user's attached project "BetterLit2021.3-BuiltIn" from the "development" folder2. Correct manifest.js... Read more
[URP] [Android] Visual glitches (black lines) are shown on Google Pixel ...
How to reproduce:1. Download the attached project "1379049.zip"2. Build And Run on Android device3. When the app loads, press on "Lo... Read more
Rect Transform Gizmos aren't bound to the center of the Image Game Objec...
Reproduction steps:1. Create a new project2. Create a New Empty Scene3. Add an Image Canvas3. Observe the Scene view window Expected... Read more
Sprite is not updated when GameObject is a prefab
Reproduction steps:1. Download and open the attached "Operation TakeOver_Real.zip"2. Open the "character_select" scene and enter "Pl... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:1. Create a new project2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > ... Read more
[WebGL] Loading bar is stuck at 90% when publishing build to play.unity.com
Reproduction steps:1. Open the attached project "1378930.zip"2. Build and publish to play.unity.com (In menu bar go to Publish > ... Read more
"FocusController has unprocessed focus events" warnings are thrown when ...
"FocusController has unprocessed focus events" warnings are thrown when deactivating a UIDocument during an event callback and inter... Read more
[2D] [URP] Warning message in Game View when using Post Processing on a ...
Reproduction steps:1. Open attached project "ReproProject"2. Open "SampleScene" Scene in the Scenes folder3. Open Game View4. Inspec... Read more
[WebGL] [General] GameObject with Character Controller stops colliding w...
How to reproduce:1. Open the attached “CharacterController collision test.zip” project2. Open the “SampleScene” Scene3. Switch to We... Read more
Scroll View position goes to bottom when changing localScale of parent P...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and go to the Game view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS