Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1378990
Regression
No
Sprite is not updated when GameObject is a prefab
Reproduction steps:
1. Download and open the attached "Operation TakeOver_Real.zip"
2. Open the "character_select" scene and enter "Play" mode
3. Press the "x" button
4. Change the player skin ans press "Select"
5. In the map, press on "Graveyard Forest"
6. Observe the player skin
Expected result: The player skin is the one that was selected
Actual result: The player skin is not the one that was selected
Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note:
Prefabs are not really editable on Runtime. So changes made to the instantiated Object does not change prefabs. You may either want to cache any change data and apply again when Object is instantiated again or use DontDestroyOnLoad.