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0
votes
Duplicate

Crash on UnityGfxDeviceWorker when running a Player Build

Metal

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Nov 13, 2021

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Version/s: 2020.3.24f1, 2021.2, 2021.2.2f1, 2022.1

Reproduction steps:1. Open the attached 'Bug Test' project2. Open the 'TestScene'3. Go to the 'File Settings -> Build and Run'4. ... Read more

0
votes
Fixed

Custom Shader GUI doesn't work for Built-In ShaderGraph

Package: Shader Graph

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Nov 12, 2021

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Version/s: 13.1.5

Reproduction steps:1. Open user-submitted project2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder3. Inspec... Read more

0
votes
Not Reproducible

Normal maps don't work on a sprite when creating new project with 2D URP...

Package: Scriptable Render Pipeline Universal

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Nov 12, 2021

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Version/s: 13.1.0

Reproduction steps:1. Open the user's attached project2. Open Assets > "scene"3. Create New Material and assign to "PlayerRun_0" ... Read more

0
votes
Duplicate

[UIToolkit] Enum Properties don't work with unassigned values, throw Ind...

UI Toolkit

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Nov 12, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.2f1

How to reproduce:1. Open the attached "case_1380372" project1. Select the "Test" Asset in the Project Browser2. Observe the Console ... Read more

0
votes
Fixed

[Android] Player crashes with a "'JNI ERROR'" error when built on Android

Android

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Nov 12, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "swordgame-android-bugreport.zip"2. Build and Run the project on an Android device3.... Read more

0
votes
Fixed

IES file's values underflow and cause bright highlights when those value...

Package: Scriptable Render Pipeline HD

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Nov 12, 2021

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Version/s: 13.1.3

How to reproduce:1. Open the attached project "HdrpIES.zip"2. Open "SampleScene" Scene3. Observe the circle in the Scene window Expe... Read more

0
votes
Fixed

[HDRP] Ambient occlusion map provides darker results in Raytracing

Package: SRP HD Template

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Nov 12, 2021

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Version/s: master

On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more

0
votes
Fixed

[M1][Monterey] Scene and Game views flicker when moving cursor between t...

MacOS

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Nov 12, 2021

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Version/s: 2020.3.21f1, 2020.3.22f1

Reproduction steps:1. Open the user's attached project2. Move mouse between scene and game view over Maxime On Play Expected result:... Read more

4
votes
Active

GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...

IMGUI

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Nov 12, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open attached project "case_1380320.zip"2. Enter Scene "SampleScene" (Assets > Scenes)3. Make sure the Profil... Read more

1
votes
Won't Fix

"Reload Script Assemblies" completion refocuses the Editor if it was swi...

Scripting

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Nov 12, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the attached “1380315.zip” project2. Open the “NewBehaviourScript.cs” Script3. Add “ “ (space) and save the... Read more

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