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Crash on UnityGfxDeviceWorker when running a Player Build
Reproduction steps:1. Open the attached 'Bug Test' project2. Open the 'TestScene'3. Go to the 'File Settings -> Build and Run'4. ... Read more
Custom Shader GUI doesn't work for Built-In ShaderGraph
Reproduction steps:1. Open user-submitted project2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder3. Inspec... Read more
Normal maps don't work on a sprite when creating new project with 2D URP...
Reproduction steps:1. Open the user's attached project2. Open Assets > "scene"3. Create New Material and assign to "PlayerRun_0" ... Read more
[UIToolkit] Enum Properties don't work with unassigned values, throw Ind...
How to reproduce:1. Open the attached "case_1380372" project1. Select the "Test" Asset in the Project Browser2. Observe the Console ... Read more
[Android] Player crashes with a "'JNI ERROR'" error when built on Android
Reproduction steps:1. Open the attached project "swordgame-android-bugreport.zip"2. Build and Run the project on an Android device3.... Read more
IES file's values underflow and cause bright highlights when those value...
How to reproduce:1. Open the attached project "HdrpIES.zip"2. Open "SampleScene" Scene3. Observe the circle in the Scene window Expe... Read more
[HDRP] Ambient occlusion map provides darker results in Raytracing
On a side project, I noticed that in RTX my highlights are almost completely gone when the AO map is used. I compared the result of ... Read more
[M1][Monterey] Scene and Game views flicker when moving cursor between t...
Reproduction steps:1. Open the user's attached project2. Move mouse between scene and game view over Maxime On Play Expected result:... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce:1. Open attached project "case_1380320.zip"2. Enter Scene "SampleScene" (Assets > Scenes)3. Make sure the Profil... Read more
"Reload Script Assemblies" completion refocuses the Editor if it was swi...
How to reproduce:1. Open the attached “1380315.zip” project2. Open the “NewBehaviourScript.cs” Script3. Add “ “ (space) and save the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS