Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.4
2019.4.30f1
2020.3
2021.2
2022.1
Issue ID
1380315
Regression
No
"Reload Script Assemblies" completion refocuses the Editor if it was switched to another window using Mac Mission Control
How to reproduce:
1. Open the attached “1380315.zip” project
2. Open the “NewBehaviourScript.cs” Script
3. Add “ “ (space) and save the Script
4. Using Mac Mission Control switch to Unity Editor and back to the code editor
Expected result: Code editor stays in focus
Actual result: Unity Editor gets focused
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Notes:
- Not reproducible on Windows
- On the 2019.4.33f1 version, another way to reproduce it is to have code editor maximized then using Mac Dock switch to Unity Editor and back to the code editor
How to open Mission Control:
- Swipe up with three or four fingers on your trackpad or double-tap the surface of your Magic Mouse with two fingers
- Open the Mission Control app, which is in your Applications folder
- Press the Mission Control key on your Apple keyboard or Touch Bar
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (2022.2.X):
We are due a windowing refactor so shall revisit if it's an issue afterwards.