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[OpenGL] Material color changes in the Game View when enabling Post Proc...
Reproduction steps:1. Open the attached 'PostProcessingTest' project2. Open the 'SampleScene'3. Observe the Camera in the Inspector4... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps:1. Open the 'Sandbox-AddressablesCrash' project2. Go to the 'Window -> Asset Management -> Addressables -&g... Read more
The scrollbar Handle Max X-axis anchor changes value when changing from ...
How to reproduce:1. Download the attached project "Bug.zip"2. In the Game view select 3840x2160 resolution3. Select 1920x1080 resolu... Read more
Material variants don't apply Tint when using Mask Component
How to reproduce:1. Open the user's attached project "URP Testing.zip" Expected result: Image GameObjects with red tint Material app... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps:1. Open the attached Unity project "AnimationIssue.zip"2. Go to Assets > Scenes folder and open "Normal.unity"... Read more
[TMP] Text after hyphen breaks when the hyphen is connected to the text
How to reproduce:1. Download the attached project "1391990.zip"2. Open "SampleScene" Scene3. Open the Game view and observe the text... Read more
A Gradient can not be pasted by right-clicking on the Start Color Proper...
Reproduction steps:1. Open the attached 'GradientTest' project2. Open the 'BugTest' Scene3. Observe the Particle System in the Inspe... Read more
"Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deall...
How to reproduce:1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And R... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
[URP] Render Pipeline Converter converts and assigns Shader to InternalE...
How to reproduce:1. Open users attached project2. Navigate to Assets > Bug Report and click the "mat_wall_modern_4.mat" asset3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS