Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2020.3.24f1
2021.2
2022.1
2022.2
Issue ID
1392084
Regression
No
The scrollbar Handle Max X-axis anchor changes value when changing from certain landscape resolution to lower resolution
How to reproduce:
1. Download the attached project "Bug.zip"
2. In the Game view select 3840x2160 resolution
3. Select 1920x1080 resolution
4. Observe results in the Game view
Expected result: The scrollbar fills the whole sliding area
Actual result: The scrollbar does not fill the whole sliding area
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1
Notes:
- When reproduced, the Rect Transform of Handle GameObject is automatically changed to stretch only vertically
- Reproducible when Scroll Rect Content GameObject has Content Size Fitter component with Horizontal Fit set to "Preferred size"
- Reproducible in Edit and Play mode
- Only reproducible with certain landscape mode resolutions (reproducible with 2960x1440 or 1280x720, not reproducible with 2160x1080 or 1920x1080)
- Not reproducible on Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Based on the severity of this issue we have determined that we wont fix it in a reasonable amount of time so we are closing it as wont fix. It is also noted that changing resolution at runtime we do not receive a callback to recalculate the size required.