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The shift key is not detected as released when opening Steam overlay
How to reproduce:1. Open users attached project2. Go to File > Build Settings and press Build3. Open Steam4. Go to LIBRARY and pr... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:1. Open the attached project "ShaderMainTexRequirement.zip"2. Build and Run the Project3. Observe the Player.log ... Read more
Test Runner triggers an asset search index update
Whenever I run PlayMode tests in the test runner, the searcher index gets updated - both when the tests start, and when they finish.... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce:1. Open attached Unity project2. Open New VFX window and dock it near the Scene3. Open OutdoorsScene4. Select 'New ... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
[tvOS] Apple TV Siri Remote (second generation) not properly functioning
Reproduction steps:1. Download and open the attached "InputTest.zip" project2. Build the project for tvOS3. Open the Xcode project4.... Read more
Crash when validating assets using custom script while "Use incremental ...
Reproduction steps:1. Open the user's attached project2. Make sure that 'Project Settings -> Player -> Use Incremental GC' is ... Read more
Unity Editor crashes in Play Mode when hosting an online session
How to reproduce:1. Open the user attached project2. Go to the "Start Menu" scene3. In the top drop-bar go to ParrelSync > Clones... Read more
HDRP 12.1.3 Shadow Filtering Quality to High breaks rendering in Standal...
The build standalone produces incorrect results when Filtering Quality is set to High Reproduction:1) Open the attached project hdrp... Read more
Button hover doesn't work when using the legacy input without the Event ...
How to reproduce:1. Open the attached project "UIEventSystem.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Hover the mouse ove... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS