Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3.24f1
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1394042
Regression
Yes
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps:
1. Open the attached project "ShaderMainTexRequirement.zip"
2. Build and Run the Project
3. Observe the Player.log
Expected result: No errors related to Shaders are thrown in the log
Actual result: Error stating that "_MainTex" is missing is thrown in the log file
Reproducible with: 2020.3.24f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b5, 2022.2.0a2
Not reproducible with: 2019.4.35f1, 2020.3.23f1
Notes:
- Issue has been reproduced with Metal and OpenGL Core set as the Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a7
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.16f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.32f1