Search Issue Tracker
Fix In Review for 14.x.x
Votes
0
Found in [Package]
12.1.3
Issue ID
1393899
Regression
Yes
HDRP 12.1.3 Shadow Filtering Quality to High breaks rendering in Standalone builds
The build standalone produces incorrect results when Filtering Quality is set to High
Reproduction:
1) Open the attached project hdrp13. It must be opened with HDRP 12.1.3 + 2021.2.8f1
2) Optional: Check that in the pipeline asset, Shadows Filtering Quality is set to "High"
3) Build player
Expected: See expected.png
Actual: See ResultMac or ResultPC. The rendering in the build is incorrect.
Additional notes:
The issue only reproduces when Filtering = high
The issue only reproduces on 12.1.3 and 2021.2/staging
The issue does NOT reproduce: on master, 2022.1/staging and 12.1.2
Slack thread:
https://unity.slack.com/archives/C6Y79CZM0/p1641573746042300
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment