Search Issue Tracker
Alpha Material on Sprite Component is a lot brighter on different iOS de...
How to reproduce:1. Open project "urp-10_7-shader-issue 2.zip"2. Go to the Build setting and add the "SampleScene" to the Scene in B... Read more
[Android] Build fails when UPM package dependency contains custom .andro...
How to reproduce:1. Open the user's attached "MinimalAndroidBuildTestProject.zip" project2. Switch to Android Platform (File->Bui... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more
[WebPlatform][Android] App crashes on launch on some devices with "TypeE...
How to reproduce:1. Open the attached project2. Select WebGL platform3. Build the project4. Navigate to the build folder through the... Read more
Duplicating/copy-pasting last keyword in the blackboard throws ArgumentO...
Steps to reproduce:1. Create a new URP project or open an existing one2. Right-click in Project View3. Select Create -> Shader Gr... Read more
Spike in CPU Usage on Application.Message.Mousemove when clicking the ri...
Reproduction steps:1. Create a new empty project2. Go to the 'Window -> Analysis -> Profiler' and switch to the Edit Mode3. Pr... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
[Windows] "InvalidOperationException: Stack empty" when using EditorUtil...
Reproduction steps:1. Open the attached project "1394298-22.2.a2.zip"2. Open the "Teste" Scene in the Project window3. Select "Main ... Read more
"OnBehaviourPlay/Pause" messages are output in the Console log when movi...
How to reproduce:1. Open the user's attached "TimelineRegression" project2. Open the "SampleScene" Scene3. Open the "Window -> Se... Read more
Extra OnEnter and OnExit event calls when hovering over UI elements
Reproduction steps:1. Open the user's project2. Enter Play mode3. Move pointer from outside to panel (Log: Panel on enter)4. Move po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS