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[Linux] Trying to switch to Scene from Game Window while in Play Mode in...
Repro steps:1. Create a new project2. Enter Play Mode3. Try switching to the Scene Window tab Actual: Game Window is maximizedExpect... Read more
Object Picker field get repainted but doesn't change place when called f...
Steps to reproduce:1. Open a new or existing project2. Create a Cube GO in the scene and select it so the components are visible in ... Read more
NullReferenceException is thrown when hovering with any Object over the ...
How to reproduce:1. Open the user's attached "UI Toolkit ET" project2. Open the "Windows -> UI Toolkit -> Samples" window from... Read more
[HDRP APV] Reflections look over exposed while normalization is enabled ...
Repro:1) Open the project APV branch. https://github.com/iM0ve/Spotlight-HDRP/tree/APV2) Open main scene and load Day scene3) Bake l... Read more
Scripts within Assembly Defintions are missing when used by scenes in As...
Reproduction steps:1. Open users attached project2. Press Tools > Build App3. Open the built project in <Project folder>/Bu... Read more
Compute Shader with RWBuffer<> type throws an error when it is compiled ...
Reproduction steps:1. Open the user's attached "Buffer and RWBuffer dont work in Vulkan.zip"2. In the Project window select Assets/R... Read more
[Quest][URP] Lens Flare is not visible in Scene when project is built fo...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "LightFlaresTest.zip"2. Go to Edit > Project Settings ... Read more
[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Build for Android3. Observe the video being translucent Exp... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps:1. Create a new project2. Open Window > Package Manager3. Import the "Oculus Integration" package from Asset S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS