Search Issue Tracker
By Design
Votes
0
Found in
2021.2
2021.2.13f1
2021.3
2022.1
2022.2
Issue ID
1407312
Regression
No
Scripts within Assembly Defintions are missing when used by scenes in Asset Bundles and when the Project is built using IL2CPP
Reproduction steps:
1. Open users attached project
2. Press Tools > Build App
3. Open the built project in <Project folder>/Builds/Test
Expected result: No errors in the Player
Actual result: "The referenced script on this Behaviour is missing!" errors are thrown
Reproducible with: 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a9
Could not test with: 2019.4.37f1 (could not downgrade the project), 2020.3.33f1 (ArgumentException: Unhandled ManagedStrippingLevel value of 4)
Notes:
-only reproducible with IL2CPP scripting backend
-on windows, you might need to rename <Project folder>/Builds/Test to <Project folder>/Builds/Test.exe
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (2022.2.X):
On IL2CPP builds managed code stripping is enabled - https://docs.unity3d.com/Manual/ManagedCodeStripping.html - and is removing these scripts since they are in a package and nothing in the build is referencing them. To prevent this from happening please use the BuildPlayer overload that takes a BuildPlayerOptions object and set the assetBundleManifestPath to the path to your StreamingAssets.manifest file - https://docs.unity3d.com/ScriptReference/BuildPlayerOptions-assetBundleManifestPath.html. This ensure that all of the scripts referenced in the streaming assets are found.