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[HDRP] Unknown script is missing on entering play mode in HDRP template
Reproduction:1) Pull https://github.com/Unity-Technologies/Graphics/tree/master/com.unity.template-hd2) Change manifest (delete the ... Read more
"ArgumentException: Can't save an immutable Prefab" error message appear...
Steps:1. Open attached project2. Select "All Prefabs" in Favorites Search in Project Browser3. Choose Search "All"4. Click on each f... Read more
Crash on ScreenCapture::CaptureScreenshotIntoRend when taking screenshot...
How to reproduce:1. Open the attached project from "1410831screen.zip"2. Open Scene "SampleScene"3. Enter Play Mode and press "T" on... Read more
Blend Tree motion's Threshold values are NaN and motion's background is ...
Reproduction steps:1. Open the attached 'Blend Tree NaN' project2. Open the 'Assets/Animation/Cube.controller' Animation Controller ... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps:1. Open the user's "URP Updated.zip" project2. Enter the Play mode3. Observe the Console window Expected result: ... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/Scene1'3. Enter Play mode4. Click on the button in the m... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce:1. Open the attached project "Unity IAP Bug.zip"2. Change Platform to iOS3. In the Menu bar select Build > Andro... Read more
[Android] Screen can be rotated when native screen rotation on device is...
How to reproduce:1. Create a new project2. Change platform to Android3. Make sure 'Auto Rotation' setting is turned on in Player Set... Read more
[CPU PLM] Assertion failed on expression: 'CurrentThreadIsMainThread()' ...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
[GPU PLM] Total bake time is 5x slower when moving Scene viewpoint durin...
Steps to repro:1. Open the attached project;2. Open Test Runner window (Window>General>Test Runner);3. In the Test Runner wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS