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[OpenXR][HDRP][Oculus] The Editor crashes when leaving the Play Mode dur...
How to reproduce:1. Open the user's attached project2. Connect an Oculus device through Oculus Link3. Make sure DX12 is selected as ... Read more
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced...
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and... Read more
Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate....
Reproduction steps:1. Place the attached "rest-certificate.pem" file in the "%APPDATA%\Unity" or "~/Library/Unity" folder depending ... Read more
[Oculus][InputSystem] Trigger and Grip Inputs don't go back to 0 when re...
We are also tracking this in Favro with Meta: [https://favro.com/organization/c564ede4ed3337f7b17986b6/7d68353be445fc2630fc1f1c?card... Read more
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps:1. Open the attached project "ReproCase.zip"2. Switch to Android and build to Quest 1/23. The application crashes... Read more
Exception is thrown in the Standalone Profiler's console when Oculus XR ...
Reproduction steps:1. Open the attached "1401889.zip" project2. Go to Window > Analysis > Profiler (Standalone Process)3. Obse... Read more
Recorder images are not the view from the game window when having two im...
How to reproduce:1. Open project "ScanBarcodes.zip"2. Open the Recorder window (Menu > Window > General > Recorder > Rec... Read more
Referenced script (Unknown) warning is thrown on Play Mode in the HDRP S...
How to reproduce:1. Create a new HDRP Sample Scene Template project2. Enter the Play Mode3. Check the Console Expected results: The ... Read more
Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS