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Won't Fix
Won't Fix in 1.12.X
Votes
0
Found in [Package]
1.12.0
Issue ID
OXPB-10
Regression
No
[Oculus][InputSystem] Trigger and Grip Inputs don't go back to 0 when released.
We are also tracking this in Favro with Meta: [https://favro.com/organization/c564ede4ed3337f7b17986b6/7d68353be445fc2630fc1f1c?card=Uni-324032]
When using the Input System, trigger and grip values start at 0, but once pressed will fluctuate on very small values for up to a minute before finally settling back to 0.
This breaks some of the default Action behaviour, since the control is never truly released.
Steps to Reproduce:
1. Open Sample Project
2. Open Sample Scene in Assets folder
3. Open Input Debugger Window (Windows -> Analysis -> Input Debugger)
4. Hit Play
5. Select a device in the Input Debugger (Devices -> OculusTouchController[Left/Right])
6. Scroll down the chart until you see both Grip and Trigger rows.
7. Observe resting value
8. Press Grip and Trigger and release them
9. Observe current values
Expected: Released grip and trigger values return to 0
Result: Released grip and trigger fluctuate values rapidly on very small values.
Note: This can be fixed either in the native SDK, or can be fixed within the Input System Layouts.
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Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.12.X):
There are no fixes planned for this Bug