Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.1
Issue ID
OXRB-10
Regression
Yes
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced and Multipass rendering modes
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and 12 when using Open XR mock provider. I checked Oculus XR provider package and this doesn't seem to reproduce there.
See attached screenshots which you can diff to see the text shift.
You can see the test jobs these shots were taken from here
SPI: https://unity-ci.cds.internal.unity3d.com/job/12306096/artifacts
MP: https://unity-ci.cds.internal.unity3d.com/job/12305999/artifacts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
Resolution Note:
WMR is now End of Life