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Votes
0
Found in [Package]
1.4.1
Issue ID
OXRB-10
Regression
Yes
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced and Multipass rendering modes
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and 12 when using Open XR mock provider. I checked Oculus XR provider package and this doesn't seem to reproduce there.
See attached screenshots which you can diff to see the text shift.
You can see the test jobs these shots were taken from here
SPI: https://unity-ci.cds.internal.unity3d.com/job/12306096/artifacts
MP: https://unity-ci.cds.internal.unity3d.com/job/12305999/artifacts
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Resolution Note:
Occurs with all UI, so duping this to a bug that covers all UI between SPI and Multipass
Duplicate of another internal issue: OXRB-118: WMR OXR Runtime Camera Space UI Renders offset in SPI vs MultiPass