Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.2.3
Issue ID
OXRB-27
Regression
No
[OpenXR][HDRP][Oculus] The Editor crashes when leaving the Play Mode during Oculus Link whilst using DX12 as the Graphics API
How to reproduce:
1. Open the user's attached project
2. Connect an Oculus device through Oculus Link
3. Make sure DX12 is selected as the Graphics API (Project Settings -> Player -> Other Settings)
4. Enter and then leave the Play Mode
Expected result: The Editor does not crash
Actual result: The Editor crashes with multiple multiple errors such as: "ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF60C01762C)
0x00007FF60C01762C (Unity) (function-name not available)"
Reproducible with: 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Could not test with: 2018.4.36f1, 2019.4.29f1 as OpenXR is not supported on these versions
Reproducible on:
VLNQA00379, Oculus Quest 2 (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- Does not crash when using DX11 instead of DX12
- HDRP version 12.0.0 is used in the project
- This was tested on Windows 10
- Also crashes on a new OpenXR HDRP project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
We are not able to reproduce this issue. If you are still encountering this issue, please notify us.