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BasicImageTracking scene throws Argument Exception upon entering AR Sim ...
What HappenedUsing the BasicImageTracking scene from Samples with the museum Simulation Environment, upon entering Play mode for AR ... Read more
[Editor] [Windows] When changing views, sometimes the incorrect mouse cu...
When moving from the resize splitter to the game view, sometimes the resize cursor stays active. This happens very rarely. Repro:Ope... Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce:1. Open the user's attached "testDebugURP" project2. Build and Run the "SampleScene" Scene on an Android device Exp... Read more
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce:1. Open project "Addressables_SpriteAtlas.zip"2. Go to the Window > Asset Management > Addressables > Grou... Read more
PackageManager does not filter custom preview packages
How to reproduce:1. Open project "CustomPackagesPreview.zip"2. Open Package Manager, press on the Settings icon, and open Advanced P... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps:1. Open the attached project2. Enter Play mode3. Click anywhere on the Play screen Expected result: The pressed b... Read more
[WebPlatform][iOS] App crashes with Development Build when is ran throug...
How to reproduce:1. Create a new Unity Project2. Select WebGL platform3. Enable "Development Build" in Build Settings4. Build the pr... Read more
[iOS] OutOfMemoryError crash on iOS when loading an addressables Scene
The user was able to reproduce the issue with: 1.19.19 (2021.2.17f1) First few lines of the crash:Crashed: Loading.PreloadManager (S... Read more
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce:1. Open the attached package2. Observe that particle on the left shadows itself Reproduced with: 2022.2.0a13(14.0.2) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS