Search Issue Tracker
Won't Fix
Won't Fix in 5.0.X
Votes
0
Found in [Package]
5.0.0-pre.10
Issue ID
ARFB-38
Regression
Yes
BasicImageTracking scene throws Argument Exception upon entering AR Sim mode
What Happened
Using the BasicImageTracking scene from Samples with the museum Simulation Environment, upon entering Play mode for AR Sim the error below appears in Console.
Configuration
2021.3.0f1.2 (2021.3/staging 6eacc8284459)
MacOS 12.0.1, MacBook Pro (15-inch, 2019), 2.4 GHz 8-Core Intel Core i9
AR Foundation 5.0.0-pre.10 (0a49b4f)
Error
ArgumentException: The number of vertices in the combined mesh (101437) exceeds the maximum supported vertex count (65535) of the UInt16 index format. Consider using the UInt32 IndexFormat for the combined mesh to increase the max vertex count.
UnityEngine.Mesh.CombineMeshes (UnityEngine.CombineInstance[] combine) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Graphics/Mesh.cs:1336)
UnityEngine.XR.Simulation.SimulationMeshSubsystem.CreateMeshFromCombineList (System.Collections.Generic.List`1[T] combineInstancesList, UnityEngine.Rendering.IndexFormat meshIndexFormat) (at Library/PackageCache/com.unity.xr.arfoundation@5.0.0-pre.10/Runtime/Simulation/Subsystems/Meshing/SimulationMeshSubsystem.cs:227)
UnityEngine.XR.Simulation.SimulationMeshSubsystem.AddMeshesWithClassification (System.Collections.Generic.List`1[T] meshFilters, UnityEngine.Matrix4x4 environmentWorldToLocal, System.String classification, UnityEngine.XR.Simulation.MeshDiscoveryParams meshingSettings) (at Library/PackageCache/com.unity.xr.arfoundation@5.0.0-pre.10/Runtime/Simulation/Subsystems/Meshing/SimulationMeshSubsystem.cs:200)
UnityEngine.XR.Simulation.SimulationMeshSubsystem.AddMeshes (UnityEngine.GameObject environmentRoot) (at Library/PackageCache/com.unity.xr.arfoundation@5.0.0-pre.10/Runtime/Simulation/Subsystems/Meshing/SimulationMeshSubsystem.cs:172)
UnityEngine.XR.Simulation.SimulationMeshSubsystem+<>c__DisplayClass11_0.<OnEnvironmentReady>b__0 () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.0-pre.10/Runtime/Simulation/Subsystems/Meshing/SimulationMeshSubsystem.cs:135)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:371)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Jira won't let me file as a duplicate as the other issue isn't type Bug, but addressed in ARF-174, and fixed in pre.11
Resolution Note (5.0.X):
Jira won't let me file as a duplicate as the other issue isn't type Bug, but addressed in ARF-174, and fixed in pre.11