Search Issue Tracker
Fixed in 1.16.10
Votes
0
Found in [Package]
1.16.10
Issue ID
1427069
Regression
No
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce:
1. Open project "Addressables_SpriteAtlas.zip"
2. Go to the Window > Asset Management > Addressables > Groups and make a new build
3. Enter Play Mode, press the "Instantiate" button a few times
4. Keep pressing the "Unload" button and observe the result
Expected result: The sprites are not unloaded
Actual result: The sprites are unloaded
Reproducible with: 1.16.10, 1.20.0 (2019.4.40f1)
Not reproducible with: 1.16.10, 1.20.0 (2020.2.0b2, 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a17)
Could not test with: 1.16.8 (2019.4.40f1), 2020.2.0b1 (Errors after project downgrade)
Reproduced on: macOS 12.4 (Intel)
Note: Not reproducible in the Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 1.16.10):
Fixed in: 1.16.10 (2020.2.0b2)