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[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more
[SRP] White/light gray pixel artifacts appear around Game Object when Te...
How to reproduce:1. Open the user's attached "URPDecalMipMapBug.zip" project2. Open the Scene "SampleScene"3. Observe the edges of t... Read more
Shader Graph preview window is empty when using Deferred Rendering Path
Reproduction steps:1. Open the attached 'DefferedShaderGraph' project2. Observe the 'ShaderGraphTest' asset in the Shader Editor Exp... Read more
GameObjects aren't rendered in the Player when the Material Shader is cr...
How to reproduce:1. Open the user's attached "ShaderStrip" project2. Build and Run Expected result: Both Cubes are rendered in the P... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce:1. Open project "Undo.zip"2. Open the "Cube" GameObject in the Prefab Mode3. In the "Cube" Prefab Hierarchy add Can... Read more
Editor crashes when clicking on a GameObject with a Box Collider 2D Comp...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Click on the Player GameObject (Penguin sprite) in the Game View... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more
UIDocument's transition animations do not work when adding a background ...
Reproduction steps:1. Open the attached project "BackgroundColorTransitionBug.zip"2. Play the "OK_Scene" Scene and observe the corre... Read more
XR Interactor Reticle Visual not working with UI
I'm trying to create a reticle object using XR Interaction Toolkit for both 3D and UI interaction. I've setup my scene just as descr... Read more
ListView container is not resized when folding all elements after adding...
Reproduction steps:1. Open the attached 'Sandbox_2021' project2. Observe the 'Packages/Multiplayer Tools/NetStatsMonitor/Assets/Conf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS