Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.1.0a13
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-338
Regression
No
[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps:
1. Open user attached Project
2. Edit the Shader Emissive Color property to have the reference name _EmissionColor
3. Press Play
4. Check the Shader of the yellow Orb in the Inspector
Expected result: The Yellow orb contributes to GL and the Shader has a Global Illumination property
Actual result: The Yellow orb doesn't contribute to GL and the Shader doesn't have a Global Illumination property
Reproducible with: 2021.1.17f1, 2021.2.0b6, 2022.1.0a5
Could not test with: 2019.4, 2020.3 (Compiler errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
- [Linux] Low project loading speed when using Ubuntu 24.10
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.