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Writing bytes to the driver when packet's size is 1386/1387/1388 fails a...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Hierarchy window, select Server GameO... Read more
[Transport] NetworkDriver Memory Leak after starting a server and leavin...
How to reproduce: 1. Open attached project "IncodeNetworking.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game View, press... Read more
[Transport] Standalone crashes on x86 with "Failed to load network.bindi...
1. Run Netcode sampleproject, 2. Build any scene in x86 architecture. Actual result: Stanalone player crashes Stack Trace of Crash... Read more
[Transport] Length definition errors in IPCManager after updating the Co...
How to reproduce: 1. Create a new Unity project 2. Import the Unity Transport package(preview.6 - 0.3.0) 3. Upgrade the Collections ... Read more
[Dots.Transport] Writing to internalProcessBuffer makes data pollution a...
To reproduce: 1) Open the attached project and scene 2) Turn off Burst compilation 3) Play it 4) (For older versions) Stop it Resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all